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necrojack ( 老暴雪Fans )
板主子板管理員資深板主2007改版紀念徽章手機認證徽章值日生值日模範生
Lv. 39 | 文章數:7245 | 推薦數:384 | 被推數:1273 #1. 2008-06-02 07:53:52
下面以此類推.故不再述,該篇文章經修正後將至於基地維基百科
Automatic Rifles
Arclight Thermite Rifle:
Damage: 5-9 Fire Dmg (Direct)(火焰傷害)
Critical Chance: 0%(暴擊率)
Rate of fire: 400(每分鐘射擊彈藥次數)
Interupt Strength: 1(力量)
Range: 25m(射程/範圍)
Equip Cost: 23 Accu(準確)
Required Level: 11(需求等級)
Modification Slots: Fuel 2, Relic 0-2(Mods2)
Specification: Ignite Attack Strength 3(說明火焰傷害力量加3)

Arclight Exothermic Rifle
Damage: 7-12 Fire Dmg (Direct)(火焰傷害)
Critical Chance: 0%(暴擊)
Rate of fire: 600(每分鐘射擊彈藥次數600發)
Interupt Strength: 3(力量)
Range: 25m(射程/範圍)
Equip Cost: 46 Accu(準確)
Required Level: 27(需求等級)
Modification Slots: Fuel 2-3, Relic 0-3(Mods)
Specification: Ignite Attack Strength 15(說明火焰傷害力量加15)

Arclight Fusion Rifle:
Damage: 9-15 Fire Dmg (Direct)
Critical Chance: 0%
Rate of fire: 600
Interupt Strength: 5
Range: 25m
Equip Cost: 69 Accu
Required Level: 43
Modification Slots: Fuel 2-3, Relic 1-3
Specification: Ignite Attack Strength 35

F-S Volt Rifle:
Damage: 5-6 Electric Dmg (Direct)
Critical Chance: 0%
Rate of fire: 400
Interupt Strength: 2
Range: 25m
Equip Cost: 18 Accu
Required Level: 8
Modification Slots: Tech 0-2, Ammo 0-1, Battery 0-2, Fuel 0-1
Specification: Shock Attack Strength 6

F-S Electropulse Rifle:
Damage: 9-10 Electric Dmg (Direct)
Critical Chance: 0%
Rate of fire: 400
Interupt Strength: 5
Range: 25m
Equip Cost: 36 Accu
Required Level: 22
Modification Slots: Tech 0-2, Ammo 0-1, Battery 1-3, Fuel 0-1, Relic 0-1
Specification: Shock Attack Strength 13

F-S Shock Rifle:
Damage: 14-16 Electric Dmg (Direct)
Critical Chance: 0%
Rate of fire: 400
Interupt Strength: 8
Range: 25m
Equip Cost: 58 Accu
Required Level: 38
Modification Slots: Tech 1-2, Ammo 0-1, Battery 1-3, Fuel 0-1, Relic 0-1
Specification: Shock Attack Strength 21

XM55 25mm Rifle:
Damage: 5-6 Physical Dmg (Direct)
Critical Chance: 0%
Rate of fire: 300
Interupt Strength: 2
Range: 25m
Equip Cost: 11 Accu
Required Level: 3
Modification Slots: Ammo 1, Battery 0-2, Tech 0-1

XM57 25mm Rifle:
Damage: 12-14 Physical Dmg (Direct)
Critical Chance: 0%
Rate of fire: 300
Interupt Strength: 6
Range: 25m
Equip Cost: 30 Accu
Required Level: 17
Modification Slots: Ammo 1, Battery 1-2, Tech 1

XM63 25mm Rifle:
Damage: 20-23 Physical Dmg (Direct)
Critical Chance: 0%
Rate of fire: 300
Interupt Strength: 10
Range: 25m
Equip Cost: 50 Accu
Required Level: 32
Modification Slots: Ammo 1, Battery 1-3, Tech 1

XM66 30mm Rifle:
Damage: 27-32 Physical Dmg (Direct)
Critical Chance: 0%
Rate of fire: 300
Interupt Strength: 15
Range: 25m
Equip Cost: 72 Accu
Required Level: 48
Modification Slots: Ammo 1, Battery 2-3, Tech 1

Close Range Weapons:
XM666 Bladesaw:
Damage: 129-145/sec Physical Dmg (Direct)
Critical Chance: 0%
Rate of fire: Stream
Interupt Strength: 9
Range: 2m
Equip Cost: 10 Accu, 21 Str
Required Level: 16
Modification Slots: Battery 1

XM666 Bladefrenzy:
Damage: 200-226/sec Physical Dmg (Direct)
Critical Chance: 0%
Rate of fire: Stream
Interupt Strength: 16
Range: 2m
Equip Cost: 17 Accu, 34 Str
Required Level: 30
Modification Slots: Battery 1

Heavy Rifles:
Arclight Cluster Rifle:
Damage: 7-11 Physical Dmg (Direct), 4-7/3m Physical Dmg (Splash)
Critical Chance: 0%
Rate of fire: 66
Interupt Strength: 10
Range: 20
Equip Cost: 28 Accu
Required Level: 17
Modification Slots: Fuel 0-1, Rockets 1-3, Relic 0-1, Battery 0-1, Tech 0-1
Notes: Shoots a Projectile that on impact releases approx 5 projectiles in random direction.

F-S "Mongoose" Launcher (1):
Damage: 30-43/3.5m Electric Dmg (Splash)
Critical Chance: 0%
Rate of fire: 80
Interupt Strength: 130
Range: 25m
Equip Cost: 39 Accu
Required Level: 24
Modification Slots: Fuel 1-3, Rockets 1
Specification: Stun Attack Strength 140, Shock Attack Strength 140, Power of Shock Effect: 15%
Notes: Launches a Projectile that explodes after a time delay after impact with target or surface.

F-S "Mongoose" Launcher (2):
Damage: 43-66/3.5m Electric Dmg (Splash)
Critical Chance: 0%
Rate of fire: 80
Interupt Strength: 215
Range: 25m
Equip Cost: 63 Accu
Required Level: 41
Modification Slots: Fuel 2-3, Rockets 1
Specification: Stun Attack Strength 225, Shock Attack Strength 225, Power of Shock Effect 15%:
Notes: Launches a Projectile that explodes after a time delay after impact with target or surface.

Nanodyne Ballistic Cannon:
Damage: 15-29/0.3m Electric Dmg (Splash)
Critical Chance: 1%
Rate of fire: 120
Interupt Strength: 3
Range: 40
Equip Cost: 55 Accu
Required Level: 31
Modification Slots: Battery 1, Fuel 0-2, Relic 0-3
Critical Damage: 50%
Notes: Shoots a small Sawblade like Projectile that goes through targets and bounces off surfaces. Sawblade can hit same target multiple times.

Laser Pistols:
Nanodyne Igniter:
Damage: 39-47/sec Fire Dmg (Direct)
Critical Chance: 0%
Rate of fire: Stream
Interupt Strength: 0
Range: 20m
Equip Cost: 23 Accu
Required Level: 40
Modification Slots: Fuel 1, Relic 0-1
Notes: Shoots a Red Beam that locks on to target.

Nanodyne Firestarter:
Damage: 19-23/sec Fire Dmg (Direct)
Critical Chance: 0%
Rate of fire: Stream
Interupt Strength: 0
Range: 20m
Equip Cost: 10 Accu
Required Level: 15
Modification Slots: Fuel 0-1, Relic 0-1
Notes: Shoots a Red Beam that locks on to target.

Laser Rifles:
F-S "Grizzly" Rifle:
Damage: 28-40/sec/1.5m for 2 second Physical Dmg (Field)
Critical Chance: 0%
Rate of fire: Stream
Interupt Strength: 38
Range: 20m
Equip Cost: 37 Accu, 17 Str
Required Level: 28
Modification Slots: Relic 1, Battery 1-3, Tech 0-1
Specification: Stun Attack Strength 160
Notes: Shoots a White Beam that when contacts the ground makes a Physical Dmg (Field). Currently not working correctly.

F-S "Grinder" Cannon:
Damage: 39-57/sec/1.5m for 2 second Physical Dmg (Field)
Critical Chance: 0%
Rate of fire: Stream
Interupt Strength: 56
Range: 20m
Equip Cost: 54 Accu, 25 Str
Required Level: 43
Modification Slots: Relic 1, Battery 1-3, Tech 1
Specification: Stun Attack Strength 235
Notes: Shoots a White Beam that when contacts the ground makes a Physical Dmg (Field). Currently not working correctly.

Nanodyne Venom Lance:
Damage: 63-83/sec Toxic Dmg (Direct)
Critical Chance: 0%
Rate of fire: Stream
Interupt Strength: 0
Range: 20m
Equip Cost: 30 Accu
Required Level: 20
Modification Slots: Fuel 0-3, Battery 0-1, Tech 0-1
Specification: Poison Attack Strength 120, Damage of Poison Effect 35%
Notes: Shoots a Green Beam that locks on to targets.

XM803 Zeus Rifle:
Damage: 20-74/sec Electric Dmg (Direct)
Critical Chance: 0%
Rate of fire: Stream
Interupt Strength: 3
Range: 20m
Equip Cost: 21 Accu
Required Level: 11
Modification Slots: Battery 0-2, Tech 0-2
Specification: Shock Attack Strength 37, Power of Shock Effect 25%
Notes: Shoots a Light Blue Lighting Beam that locks on to target.

XM923 Zeus Rifle:
Damage: 58-159/sec Electric Dmg (Direct)
Critical Chance: 0%
Rate of fire: Stream
Interupt Strength: 9
Range: 20m
Equip Cost: 50 Accu
Required Level: 34
Modification Slots: Battery 1-2, Tech 0-2
Specification: Shock Attack Strength 95, Power of Shock Effect 25%
Notes: Shoots a Light Blue Lighting Beam that locks on to target.

Machine Pistols:
SRAC:
Damage: 3-4 Physical Dmg (Direct)
Critical Chance: 0%
Rate of fire: 240
Interupt Strength: 0
Range: 25m
Equip Cost: 5 Accu
Required Level: 2
Modification Slots: Ammo 1

M3 Perforator:
Damage: 5-7 Physical Dmg (Direct)
Critical Chance: 0%
Rate of fire: 300
Interupt Strength: 4
Range: 25m
Equip Cost: 14 Accu
Required Level: 13
Modification Slots: Ammo 1, Tech 0-1, Fuel 0-1

XM3 Eviscerator:
Damage: 10-14 Physical Dmg (Direct)
Critical Chance: 0%
Rate of fire: 300
Interupt Strength: 10
Range: 25m
Equip Cost: 31 Accu
Required Level: 36
Modification Slots: Ammo 1, Tech 1, Fuel 0-1

Mine Layers:
F-S Tactical "Spiker":
Damage: 7-11/2m Fire Dmg (Splash)
Critical Chance: 0%
Rate of fire: 37
Interupt Strength: 13
Range: 20m
Equip Cost: 17 Accu
Required Level: 23
Modification Slots: Rockets 1, Battery 1-2
Specification: Ignite Attack Strength 47, Projectiles 7
Notes: Fires 7 Crystal like balls that stick to surfaces and targets, If walked over they do damage, If stuck to a target they explode about 1-2 seconds later.

F-S Tactical "Impaler":
Damage: 12-19/2m Fire Dmg (Splash)
Critical Chance: 0%
Rate of fire: 37
Interupt Strength: 25
Range: 20m
Equip Cost: 31 Accu
Required Level: 47
Modification Slots: Rockets 1, Battery 1-2
Specification: Ignite Attack Strength 89, Projectiles 7
Notes: Fires 7 Crystal like balls that stick to surfaces and targets, If walked over they do damage, If stuck to a target they explode about 1-2 seconds later.

Rocket Launchers:
Arclight Combustion Gun:
Damage: 5-5/1.5m Fire Dmg (Splash)
Critical Chance: 0%
Rate of fire: 30
Interupt Strength: 4
Range: 20m
Equip Cost: 23 Accu
Required Level: 12
Modification Slots: Ammo 1, Tech 0-1, Fuel 1-3
Specification: Ignite Attack Strength 28, Projectiles 10
Notes: Fires 10 fire ball like projectiles in a forward cone.

Arclight Explosive Cannon:
Damage: 10-12/1.5m Fire Dmg (Splash)
Critical Chance: 0%
Rate of fire: 30
Interupt Strength: 9
Range: 20m
Equip Cost: 54 Accu
Required Level: 35
Modification Slots: Ammo 1, Tech 1, Fuel 1-3
Specification: Ignite Attack Strength 68, Projectiles 10
Notes: Fires 10 fire ball like projectiles in a forward cone.

F-S "Talon" Launcher:
Damage: 11-15/1.5m Physical Dmg (Splash)
Critical Chance: 0%
Rate of fire: 200
Interupt Strength: 8
Range: 40m
Equip Cost: 29 Accu
Required Level: 14
Modification Slots: Fuel 0-2, Rockets 1, Battery 0-1, Relic 0-1
Notes: Launches Grenade like bombs that explode on impact.

F-S "Steelhook" Launcher:
Damage: 25-34/1.5m Physical Dmg (Splash)
Critical Chance: 0%
Rate of fire: 200
Interupt Strength: 23
Range: 40m
Equip Cost: 74 Accu
Required Level: 44
Modification Slots: Fuel 0-2, Rockets 1, Battery 0-1, Relic 0-1
Notes: Launches Grenade like bombs that explode on impact.

Nanodyne Hellcast MIRV:
Damage: 16-20/2m Spectral Dmg (Splash)
Critical Chance: 0%
Rate of fire: 75
Interupt Strength: 58
Range: 40
Equip Cost: 34 Accu
Required Level: 21
Modification Slots: Rockets 1, Fuel 0-2, Relic 0-1
Notes: Launches a rocket that will bounce off surfaces for first few meters, after traveling for a short amount of time rocket breaks into multiple projectiles that explode, does minimal damage if hits target before breaking up.

Nanodyne Hellhound MIRV:
Damage: 31-38/2m Spectral Dmg (Splash)
Critical Chance: 0%
Rate of fire: 75
Interupt Strength: 123
Range: 40m
Equip Cost: 67 Accu
Required Level: 47
Modification Slots: Rockets 1, Fuel 0-2, Relic 1-2
Notes: Launches a rocket that will bounce off surfaces for first few meters, after traveling for a short amount of time rocket breaks into multiple projectiles that explode, does minimal damage if hits target before breaking up.

XM107 Firefox Launcher:
Damage: 14-17/4m Fire Dmg (Splash), 4-4/sec/4m for 3 seconds Fire Dmg (Field)
Critical Chance: 0%
Rate of fire: 30
Interupt Strength: 12
Range: 40m
Equip Cost: 12 Accu
Required Level: 4
Modification Slots: Rockets 1-2, Tech 0-1, Battery 0-1, Fuel 0-2
Notes: Launches a arching rocket that explodes on impact creating a Fire Dmg (Field).

XM108 Trident Launcher:
Damage: 3-3 Physical Dmg (Direct), 5-6/1m Fire Dmg (Splash)
Critical Chance: 0%
Rate of fire: 30
Interupt Strength: 11
Range: 20m
Equip Cost: 19 Accu
Required Level: 7
Modification Slots: Rockets 2, Tech 0-1, Battery 0-1, Fuel 0-2
Specification: Projectiles 6
Notes: Fires 6 rockets that explode on impact with any surface or target, most accurate when firing at 20m and not moving with no objects in way. Rockets spread out from gun and converge on 20m range targeting.

XM171 Thermo Cannon:
Damage: 40-62 Physical Dmg (Direct), 40-62/6m Physical Dmg (Splash)
Critical Chance: 0%
Rate of fire: 24
Interupt Strength: 130
Range: 35m
Equip Cost: 48 Accu
Required Level: 24
Modification Slots: Tech 1-2, Battery 0-1, Rockets 1
Specification: Stun Attack Strength 140
Notes: Launches a arching shell projectile that explodes on impact.

XM237 Firefox Launcher:
Damage: 47-57/4m Fire Dmg (Splash), 14-17/sec/4m for 3 seconds Fire Dmg (Field)
Critical Chance: 0%
Rate of fire: 30
Interupt Strength: 78
Range: 40m
Equip Cost: 57 Accu
Required Level: 37
Modification Slots: rockets 1-2, Tech 0-1, Battery 0-1, Fuel 1-2
Notes: Launches a arching rocket that explodes on impact creating a Fire Dmg (Field).

Rocket Pistols:
Grenade Launcher:
Damage: 7-15/3.5m Physical Dmg (Splash), 7-15/3.5m Fire Dmg (Splash)
Critical Chance: 0%
Rate of fire: 30
Interupt Strength: 52
Range: 20m
Equip Cost: 11 Accu
Required Level: 9
Modification Slots: Rockets 0-1, Fuel 0-1
Notes: Launches a grenade that explodes on impact.

Arclight RDX Grenade Launcher:
Damage: 16-31/3.5m Physical Dmg (Splash), 16-31/3.5m Fire Dmg (Splash)
Critical Chance: 0%
Rate of fire: 30
Interupt Strength: 147
Range: 20m
Equip Cost: 26 Accu
Required Level: 29
Modification Slots: Rockets 1, Fuel 0-1
Notes: Launches a grenade that explodes on impact.

Arclight Cannonade:
Damage: 23-42/3.5m Physical Dmg (Splash), 23-42/3.5m Fire Dmg (Splash)
Critical Chance %:0
Rate of fire: 30
Interupt Strength: 209
Range: 20m
Equip Cost: 35 Accu
Required Level: 42
Modification Slots: Rockets 1, Fuel 1
Notes: Launches a grenade that explodes on impact.

XM313 Raptor:
Damage: 2-5 Physical Dmg (Direct)
Critical Chance: 0%
Rate of fire: 600
Interupt Strength: 5
Range: 18m
Equip Cost: 18 Accu, 9 Str
Required Level: 19
Modification Slots: Fuel 1, Battery 0-1
Specification: Stun Attack Strength 28
Notes: Firing one shot gun continues to fire for about 2 seconds, has fast recovery when not firing.

XM314 Falcon:
Damage: 4-7 Physical Dmg (Direct)
Critical Chance: 0%
Rate of fire: 600
Interupt Strength: 9
Range: 18m
Equip Cost: 29 Accu, 14 Str
Required Level: 33
Modification Slots: Fuel 1, Relic 0-2, Battery 1
Specification: Stun Attack Strength 46
Notes: Firing one shot gun continues to fire for about 2 seconds, has fast recovery when not firing.

XM315 Predator:
Damage: 5-10 Physical Dmg (Direct)
Critical Chance: 0%
Rate of fire: 600
Interupt Strength: 13
Range: 18m
Equip Cost: 41 Accu, 20 Str
Required Level: 50
Modification Slots: Fuel 1, Relic 1-2, Battery 1
Specification: Stun Attack Strength 67
Notes: Firing one shot gun continues to fire for about 2 seconds, has fast recovery when not firing.

XM41 Thermal Bolter:
Damage: 3-4 Fire Dmg (Direct), 2-3/2.5m Fire Dmg (Splash)
Critical Chance: 0%
Rate of fire: 85
Interupt Strength: 2
Range: 20m
Equip Cost: 4 Accu
Required Level: 2
Modification Slots: Fuel 0-2
Specification: Ignite Attack Strength 7
Notes: Fires a Fire ball that explodes on impact.

XM42 Convection Bolter:
Damage: 7-9 Fire Dmg (Direct), 4-5/2.8m Fire Dmg (Splash)
Critical Chance: 0%
Rate of fire: 100
Interupt Strength: 9
Range: 20m
Equip Cost: 14 Accu
Required Level: 16
Modification Slots: Fuel 1-3
Specification: Ignite Attack Strength 25
Notes: Fires a Fire ball that explodes on impact.

XM43 Chrome Bolter:
Damage: 8-10 Fire Dmg (Direct), 4-6/3m Fire Dmg (Splash)
Critical Chance: 0%
Rate of fire: 120
Interupt Strength: 14
Range: 20m
Equip Cost: 21 Accu
Required Level: 26
Modification Slots: Fuel 1-3, Tech 0-1
Specification: Ignite Attack Strength 37
Notes: Fires a Fire ball that explodes on impact.


Shotguns:
Nanodyne Shockstorm:
Damage: 5-8 Physical Dmg (Direct), 5-8 Electric Dmg (Direct)
Critical Chance: 0%
Rate of fire: 75
Interupt Strength: 3
Range: 20m
Equip Cost: 42 Accu
Required Level: 26
Modification Slots: Battery 0-3, Fuel 0-1, Relic 0-2
Specification: Stun Attack Strength 450, Shock Attack Strength 150, Power of Shock Effect 10%, Projectiles 5
Notes: Fires 5 ball like Projectiles.

Nanodyne Surge Cannon:
Damage: 7-11 Physical Dmg (Direct), 7-11 Electric Dmg (Direct)
Critical Chance: 0%
Rate of fire: 85
Interupt Strength: 5
Range: 20m
Equip Cost: 69 Accu
Required Level: 46
Modification Slots: Battery 1-3, Fuel 0-1, Relic 1-2
Specification: Stun Attack Strength 750, Shock Attack Strength 250, Power of Shock Effect 10%, Projectiles 5
Notes: Fires 5 ball like Projectiles.

Shotgun Pistols:
XMS5 Jackhammer:
Damage: 12-17 Physical Dmg (Direct)
Critical Chance: 0%
Rate of fire: 37
Interupt Strength: 29
Range: 14m
Equip Cost: 22 Accu
Required Level: 21
Modification Slots: Tech 1, Battery 0-1
Specification: Stun Attack Strength 250

XMS10 Jackhammer:
Damage: 18-24 Physical Dmg (Direct)
Critical Chance: 0%
Rate of fire: 37
Interupt Strength: 45
Range: 14m
Equip Cost: 32 Accu
Required Level: 34
Modification Slots: Tech 1, Battery 0-1
Specification: Stun Attack Strength 380

Sniper Pistols:
F-S Rail Pistol:
Damage: 52-62 Electric Dmg (Direct)
Critical Chance: 1%
Rate of fire: 30
Interupt Strength: 34
Range: 40m
Equip Cost: 27 Accu
Required Level: 25
Modification Slots: Ammo 1, Battery 1-2
Critical Damage: 50%

Sniper Rifles:
F-S "Poseidon" SNPR:
Damage: 50-60 Spectral Dmg (Direct)
Critical Chance: 3%
Rate of fire: 28
Interupt Strength: 30
Range: 40m
Equip Cost: 18 Accu
Required Level: 6
Modification Slots: Tech 0-3, Ammo 0-1, Battery 0-2, Fuel 0-2
Critical Damage: 50%

F-S "Triton" SNPR:
Damage: 102-125 Spectral Dmg (Direct)
Critical Chance: 3%
Rate of fire: 24
Interupt Strength: 75
Range: 40
Equip Cost: 38 Accu
Required Level: 18
Modification Slots: Tech 0-3, Ammo 0-1, Battery 0-2, Fuel 0-2
Critical Damage: 50%

F-S "Loki" SNPR:
Damage: 172-207 Spectral Dmg (Direct)
Critical Chance: 3%
Rate of fire: 26
Interupt Strength: 154
Range: 40m
Equip Cost: 73 Accu
Required Level: 39
Modification Slots: Tech 1-3, Ammo 1, Battery 0-2, Fuel 0-2
Critical Damage: 50%



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