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edwin1982 ( 趴趴月 )
Lv. 11 | 文章數:264 | 推薦數:94 | 被推數:129 #21. 2009-06-30 10:52:49
The relative value of taking extra toughness in version 1.3
以下為1.3版堅韌額外減傷

Many players feel that the best defense is Maximumoffense. As such they don't really add any toughness to their characterbuilds. This has a really nasty end effect of allowing them to hit likea truck, but also fold just as quickly.
許多玩家認為最好的防禦就是把自己的火力最大化。所以他們不會去撐堅韌。這也就是為什麼他們被揍時會像是被卡車輾過一樣的淒慘。
Just for some quick comparisons lets look at the bonusesgained from different amounts of toughness vs Int using our brightwizard as an example
以下舉實例說明blablabla
  • 800 Intelligence vs 200 toughness = Bonus of 600 to attack
    • Bright wizard deals 36% bonus damage, so his fireball hits for 822
800智力VS.200堅韌=額外的600攻擊力
噴火男的法術獲得額外36%的攻擊力,火球術打出822點傷害

  • 800 Intelligence vs 400 toughness = Bonus of 400 to attack
    • Bright wizard deals 24% bonus damage, so his fireball hits for 744
800智力VS.400堅韌=額外的400攻擊力
噴火男的法術獲得額外24%的攻擊力,火球術打出744點傷害
  • 800 Intelligence vs 600 toughness = Bonus of 200 to attack
    • Bright wizard deals 12% bonus damage, so his fireball hits for 672
800智力VS.600堅韌=額外的200攻擊力
噴火男的法術獲得額外12%的攻擊力,火球術打出672點傷害

So as you can see in this example at least having 600toughness is just like having ~22% more elemental resistance. Evenbetter this works against ALL attacks as well. So if you were fightinga Witch Hunter with 800 Strength it would be like having ~22% morearmor as well.
如上,600堅韌大約等於22%的元素減傷。更棒的是,堅韌可以作用在所有的攻擊減傷。例如你現在對上一個力量800的巫師獵人,600堅韌就等於讓你多了22%的物理減傷。


1.2版的懶得翻了,直接看1.3吧
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