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家族板板主手機認證徽章
Lv. 35 | 文章數:6897 | 推薦數:1186 | 被推數:1996 #1. 2013-10-31 10:33:04

JarvanIV_0

http://www.reddit.com/r/leagueoflegends/comments/1pju3t/the_hunters_call_an_introduction_to_jungle_this/
原文網址

We’ve got some big things coming for the jungle this preseason. The overarching philosophy for our jungle update is to create more options and possibilities for junglers of all kinds. This moves us closer to the larger goal of ensuring that all roles and positions within League of Legends can feel strong throughout and make a big impact on the endgame. Let’s take a look at some of the changes:

在第四季野區會有一些大變化!
我們現在對野區的整體想法是
"為任何一種打野手創造更多的機會和可能性".
這讓我們更接近"讓LOL中每個位置和角色,都能在後期對遊戲有重大影響的"目標.
讓我們看看野區的一些變化吧!


The Season 3 jungle

    Junglers are very strong early, but many are pushed into more of a supporting role by mid-game
    Junglers frequently run out of camps to farm due to laning teammates ‘poaching’ jungle monsters
    Junglers who can gank early are favored over any other type of jungler
    Junglers who fall behind early have a very difficult time getting back into the game

第三季的野區

打野在遊戲早期非常的強,但很多人在遊戲中期被迫成為輔助型的角色
因為線上搶野怪,打野手常常會沒怪可打
能夠在早期gank的英雄比其他類型的英雄更受c歡迎
早期落後的打野手很難在遊戲中扳回來


Why do these things happen?

    Jungle monsters don’t scale well

Jungle monsters grant more experience and gold (relative to minions) early in the game but don’t scale as well as minions. Therefore, ‘carry’ junglers can’t carry by farming the jungle – they must take lane farm or have multiple successful ganks if they want to achieve the same amount of gold and experience as laners.

    The tradeoff between ganking and farming is not optimal

Farming the jungle does not provide enough reward compared to the potential pay-off of early ganks. Additionally, it’s easier for some champions to keep the jungle cleared while maintaining gank pressure.

    It is better to concentrate gold onto a Marksman or Mage

In the Season 3 meta, gold was nearly always more efficient on a Marksman or Mage, regardless of position. This leads to rampant poaching of the jungle and junglers often find themselves at a clear gold disadvantage as compared to Marksmen or Mages.

為什麼會有這些情況發生?

野怪成長不佳
野怪和小兵相比,在遊戲早期有更多的經驗值和錢,但是中期成長不如小兵.
因此後期型的打野手不能透過狂農野區來成長到後期-
他們必須要抽一點線上的稅或是有幾次成功的gank
才能和線上的英雄有一樣的金錢和經驗值.

gank和農野並不是等價的選項
農野並沒有和早期gank提供一樣多的價值,
除此之外,某些英雄能夠在清野的同時還能維持gank壓力

把錢集中給射手或法師更好
在S3的主流中,錢給射手和法師常常是更有效率的,不管他們在什麼位置.
這讓抽野稅變的相當兇猛,而打野手在經濟上明顯的比不上射手和法師.



Our new season jungling goals:

    Flexibility in the jungle

We really want more playstyles to be viable in the jungle. Junglers will have more flexibility in choosing jungle routes, and the optimal jungle route will vary more depending on your champion.

    More resources

Junglers who are more farm-centric will be able to obtain gold and experience similar to that found in solo lanes, offsetting the map pressure and lane support they give up by farming. “Farming Carry” and “Ganking Support” will both be viable play styles, with each bringing its own set of advantages and disadvantages.

    More comeback mechanisms in the jungle

While counterjungling will remain a viable strategy, the jungler who is behind will now have more ways to get back into the game. (Some) Preseason jungling changes:

新一季的野區規劃目標

野區的彈性
我們真的希望有更多的打法成為打野的選項.
打野手在打野路徑上更有彈性,而最佳的打野路徑應該和你選的英雄有關

更多資源
以農野為主的打野手將會和單人線上的人有類似的收入和經驗值,
這是在犧升掉他們的地圖壓力和幫忙線上的能力換來的.
"農兵到後期" 和 "Gank幫線上"都會是可行的打法,
而兩種都有他們的優勢和缺點.

更多扳回野區風向的機制
在保持反野還是可行的策略前題下,
落後的打野手有更多的方式來扳回一成,下面是S4野區的變化:

Here are some of the changes we are planning.

    We’ll be adding an extra camp near blue buff and the wolf camp.

By adding another camp, players can add some diversity to jungle routes and farm more resources. The extra camp creates further tradeoffs between ganking and farming the jungle because it’ll now be more challenging to keep the jungle clear. Besides that, the camp adds one more lever for us to balance area-of-effect vs. single target junglers. The additional camp also equalizes the number of camps on the north and south side of the map, bringing the blue and purple sides of the map a little more into balance.

這裡是我們計劃要改變的項目

我們將在藍buff和三狼區週圍新增一群野怪
透過增加新的野怪,玩家能夠有多樣性的打野路徑和農取更多資源.
額外的野怪也會讓gank和農野取得平衡,因為要保持野怪被農光是更有挑戰的事.
除此之外,新的野怪群也讓我們在調整範圍傷害vs單體傷害的打野手時有更多工具.
而新增的野怪也讓地圖南邊和北邊的野怪群數相等,讓藍方和紫方在地圖上更加平衡.


    Jungle monsters will scale with champion levels

Monsters will now have a ‘level’ that’ll be determined each time they spawn. This level will scale according to the average level of champions in the game. Bonus experience will be doled out if jungle monsters are a higher level than the champion killing them.

By introducing dynamic scaling and varying rewards on monster kills we’re aiming to encourage jungle farming as a viable playstyle. The varying rewards will act as a comeback mechanic and an incentive for allies to leave monsters to players who are a bit behind in the game. With the extra camp, poaching becomes less detrimental to junglers and remains a feasible way for laners to claw back an advantage in their matchup.

野怪將隨英雄等級成長
當野怪每次重生時,它們將會有個不一樣的等級.
這個等級和遊戲內全部英雄的平均等級有關.
當打野手殺掉等級比他高的野怪時,他將會取得更多的經驗值.

介由導入動態性成長和差異化打野報酬,
我們的目標是鼓勵農野成為合理的選項.
差異化的報酬也會作為扳回風向的機制,
並激勵隊友把野區留給落後其他人的角色.
有了新的野怪後,盜獵野怪對打野手的影響變少,
而同時也保持這是個讓線上隊友在對線時有優勢的手段.



    More gold flow options for junglers

No specifics today, but we’re looking to pour a little more gold into junglers’ pockets. We’re exploring the idea of tying additional gold income to things like jungler-specific items instead of Smite. This idea and having more reliably scaling monsters should increase gold flow for junglers. Again, these are a few of the changes we’ve got planned for the jungle. We’re looking forward to seeing how everyone adapts and even more excited to see how the jungler position evolves in the new season!

打野手有更多的收入選項

不是現在馬上,但我們想要在打野手的錢包內多塞一點點的錢.
我們正在嘗試增加一些額外的收入來源,像是打野特化的道具
來幫打野手增加收入.
這個想法再加上可靠的野怪成長應該能改善打野手的金流.
再次強調這是我們對野區的計劃.
我們很期待看看大家適應的怎樣,
而且更期待看到打野這個位置在新的一季會有怎樣的變化!
===========================================================

An introduction to jungle items without going into specifics

Wriggle's Lantern

Now the item for farming junglers, grants very bad combat stats but gives a very big increase in gold from jungle monsters

Spirit of the Ancient Golem

Now intended for support junglers who will move with the team more than farm the jungle. Allows you to 'bank' the gold bonus for a little bit of time which you can cash in by killing jungle monsters.

Spirit of the Spectral Wraith

Now intended to help mage junglers who are hurt by not having blue buff and needing to spend too much resources to clear jungle mid-late game. Will give Health and Mana back equal to a % of spell damage you deal to monsters. (Vlad and co. will still have their selfish spellvamp item - it just won't be Spirit Wraith)


在這裡介紹一些打野的物品的變化

瑞格之燈
現在燈籠是個農野用的道具,有很差的戰鬥用數值,但是在農野收入上會增加很多

遠古戰魂
現在會是偏向輔助型打野用的道具,而比較不像是農野用的.
讓你隨時間存一點錢,並在擊殺野怪時把存的錢領回來.

亡靈戰魂
現在會是個幫助法師型的打野手,讓他們在失去藍且
需要大量資源來農中後期野怪時作用.
擊殺野怪會回復全部對野怪造成的技能傷害一定百分比的生命力和法力.
(吸血鬼和其他英雄依然會有他們愛用的個人用吸血道具,只是不再是亡靈戰魂)
  • JarvanIV_0
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