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應本板 p132p132 副板的要求, 把文發在這兒
召募人手幫忙翻譯 不管您有沒有絕冬城之夜一代的遊戲都不要緊 我已經把中英文對話檔轉成了文字檔 讓想幫忙的人可以直接參考比對 中英文對話文字檔 下載 Dialog_TLK_txt.rar (下載檔案前, 請先關閉您的續傳軟體) 該 Dialog_TLK_txt.rar 壓縮檔裡頭包括如下的三個TXT檔 ------------------------------------------------------------------------------------- dialogc.tlk.txt ← 1.68版中文對話檔轉成的文字檔 dialoge.tlk(168).txt ← 1.68版英文對話檔轉成的文字檔 dialoge.tlk(169).txt ← 1.69版英文對話檔轉成的文字檔 ------------------------------------------------------------------------------------- 目前計劃先做1.69版新增的條目編號 {110891} 到 {112009} 的中文翻譯 參與翻譯者可以對照1.69版與1.68版的英文對話檔, 然後參考1.68版中文對話檔的名詞翻譯 當然如果有更好的翻譯也可以採納 如果情況順利的話 條目編號 {110890} 之前的部份, 1.69版也有部份內容有修改 與1.68版的不完全一樣 因為條目太多了, 如果一個人比對的話, 真的會看到眼睛脫窗 所以可以的話, 再召募人手幫忙做比對, 每個人分配一段, 這樣就可以不重覆的加快比對速度 看看1.69版針對舊的部份到底改了哪些東西? 再視狀況跟著修改中文版的翻譯 至於1.68版就漏翻的部份, 再研究啦~ 反正目前以1.69版新增的為主 最後我還是要說一下 這個中文對話檔是企鵝星球許多先進的心血 我之前有透過 X-Liu 兄徵求企鵝兄的同意, 對方基本上同意讓我自己進行最終修改 雖然最近沒有再去詢問他們 如果現在企鵝兄等先進們不允許的話, 可以通知我 |
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最後編輯時間:2009-06-09 18:05:40 來源IP:59.114.206.*[ 檢舉此文 ]
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1.69版新增的條目編號 {110891} 到 {112009} 的原文 (如下)
{110891} Weapon Focus (trident) {110892} Weapon Specialization (trident) {110893} Improved Critical (trident) {110894} Devastating Critical (trident) {110895} Epic Weapon Focus (trident) {110896} Epic Weapon Specialization (trident) {110897} Overwhelming Critical (trident) {110898} Weapon of Choice (trident) {110899} Base Damage: 1d8 Base Critical Threat: x2 Base Damage Type: Piercing Weapon Size: Large Feats Required: Martial {110900} OnPlayerChat {110901} The OnPlayerChat Event fires whenever a player or DM types a text message into the talk channel. This event will not fire for private tell messages. {110902} Dwarf mounted, Female {110903} Dwarf mounted, Male {110904} Elf mounted, Female {110905} Elf mounted, Male {110906} Gnome mounted, Female {110907} Gnome mounted, Male {110908} Halfling mounted, Female {110909} Halfling mounted, Male {110910} Half-Elf mounted, Female {110911} Half-Elf mounted, Male {110912} Half-Orc mounted, Female {110913} Half-Orc mounted, Male {110914} Human mounted, Female {110915} Human mounted, Male {110916} Horse, Walnut {110917} Horse, Walnut, saddle {110918} Horse, Walnut, saddle, packs {110919} Horse, Walnut, leather barding {110920} Horse, Walnut, scale mail barding {110921} Horse, Walnut, chain barding {110922} Horse, Walnut, purple barding {110923} Horse, Walnut, red barding {110924} Horse, Walnut, leather barding, packs {110925} Horse, Walnut, scale mail barding, packs {110926} Horse, Walnut, chain barding, packs {110927} Horse, Walnut, purple barding, packs {110928} Horse, Walnut, red barding, packs {110929} Horse, Gunpowder {110930} Horse, Gunpowder, saddle {110931} Horse, Gunpowder, saddle, packs {110932} Horse, Gunpowder, leather barding {110933} Horse, Gunpowder, scale mail barding {110934} Horse, Gunpowder, chain barding {110935} Horse, Gunpowder, purple barding {110936} Horse, Gunpowder, red barding {110937} Horse, Gunpowder, leather barding, packs {110938} Horse, Gunpowder, scale mail barding, packs {110939} Horse, Gunpowder, chain barding, packs {110940} Horse, Gunpowder, purple barding, packs {110941} Horse, Gunpowder, red barding, packs {110942} Horse, Spotted {110943} Horse, Spotted, saddle {110944} Horse, Spotted, saddle, packs {110945} Horse, Spotted, leather barding {110946} Horse, Spotted, scale mail barding {110947} Horse, Spotted, chain barding {110948} Horse, Spotted, purple barding {110949} Horse, Spotted, red barding {110950} Horse, Spotted, leather barding, packs {110951} Horse, Spotted, scale mail barding, packs {110952} Horse, Spotted, chain barding, packs {110953} Horse, Spotted, purple barding, packs {110954} Horse, Spotted, red barding, packs {110955} Horse, Black {110956} Horse, Black, saddle {110957} Horse, Black, saddle, packs {110958} Horse, Black, leather barding {110959} Horse, Black, scale mail barding {110960} Horse, Black, chain barding {110961} Horse, Black, purple barding {110962} Horse, Black, red barding {110963} Horse, Black, leather barding, packs {110964} Horse, Black, scale mail barding, packs {110965} Horse, Black, chain barding, packs {110966} Horse, Black, purple barding, packs {110967} Horse, Black, red barding, packs {110968} Nightmare {110969} {110970} Nightmare, saddle {110971} Nightmare, barding {110972} Horse, Jousting, Purple cloth {110973} Horse, Jousting, Blue and gold cloth {110974} Horse, Jousting, Black and white cloth {110975} Horse, Jousting, Red and yellow cloth {110976} Horse, Jousting, Red and black striped cloth {110977} Horse, Jousting, Green cloth {110978} Horse, Jousting, Blue and pink cloth {110979} Horse, Jousting, Red and gold brick cloth {110980} Horse, Jousting, Black cloth {110981} Horse, Jousting, Cyan and white cloth {110982} Horse, Jousting, White cloth {110983} Curst Swordsman {110984} Satyr, Archer {110985} Satyr, Warrior {110986} Ogre, Elite {110987} Dragon, Mist {110988} Satyr {110989} Golem, Diamond {110990} Golem, Emerald {110991} Golem, Ruby {110992} Snake, Black Cobra {110993} Snake, Cobra {110994} Snake, Gold Cobra {110995} Beholder, G'Zhorb {110996} Purple Dragon Knight Archer, Female {110997} Purple Dragon Knight Archer, Male {110998} Purple Dragon Knight Blade, Female {110999} Purple Dragon Knight Blade, Male {111000} Lord Antoine {111001} Caladnei {111002} Wyvern, Adult {111003} Wyvern, Great {111004} Wyvern, Juvenile {111005} Wyvern, Young {111006} Hagatha {111007} Halaster {111008} Harat {111009} Harat, Small {111010} Maggris {111011} Masterius {111012} Masterius, Full Power {111013} Witch King, Disguised {111014} Wereboar {111015} Normal mounted {111016} Large mounted {111017} Normal jousting mounted {111018} Large jousting mounted {111019} Rubble, Large {111020} Map Dead End {111021} Map Corner {111022} Map T-junction {111023} Map 4 way {111024} Map Hall {111025} Map Background {111026} Icon Stairs Down {111027} Icon Stairs Up {111028} Icon Puzzle {111029} Icon Battle {111030} Icon Important {111031} Icon Forge {111032} Icon Camp {111033} Torch 01 {111034} Table 01 {111035} Stand 01 {111036} Ambient Bird {111037} Rowboat {111038} Bush 01 {111039} Bush 02 {111040} Stocks, Prisoner {111041} Stocks {111042} Hay block 01 {111043} Barrel 01 {111044} Barrel 02 {111045} Barrel 03 {111046} Cloud, Ambient shadow {111047} Market Stall 01 {111048} Hay block 02 {111049} Basket 01 {111050} Sign 01 {111051} Sign 02 {111052} Tree 01 {111053} Tree 02 {111054} Brazier {111055} Torch 02 {111056} Tree, Apple, Large {111057} Tree, Apple, Medium {111058} Tree, Apple, Small {111059} Tree, Birch A, Large {111060} Tree, Birch A, Medium {111061} Tree, Birch A, Small {111062} Tree, Birch B, Large {111063} Tree, Birch B, Medium {111064} Tree, Birch B, Small {111065} Tree, Birch C, Large {111066} Tree, Birch C, Medium {111067} Tree, Birch C, Small {111068} Tree, Orange, Large {111069} Tree, Orange, Medium {111070} Tree, Orange, Small {111071} Tree, Willow, Large {111072} Tree, Willow, Medium {111073} Tree, Willow, Small {111074} Tree 0, Large {111075} Tree 0, Medium {111076} Tree 0, Small {111077} Tree 1, Large {111078} Tree 1, Medium {111079} Tree 1, Small {111080} Tree 2, Large {111081} Tree 2, Medium {111082} Tree 2, Small {111083} Tree 3, Large {111084} Tree 3, Medium {111085} Tree 3, Small {111086} Tree 4, Large {111087} Tree 4, Medium {111088} Tree 4, Small {111089} Tree 5, Large {111090} Tree 5, Medium {111091} Tree 5, Small {111092} Tree 6, Large {111093} Tree 6, Medium {111094} Tree 6, Small {111095} Tree 7, Large {111096} Tree 7, Medium {111097} Tree 7, Small {111098} Tree 8, Large {111099} Tree 8, Medium {111100} Tree 8, Small {111101} Tree 9, Large {111102} Tree 9, Medium {111103} Tree 9, Small {111104} Tree A, Large {111105} Tree A, Medium {111106} Tree A, Small {111107} Tree B, Large {111108} Tree B, Medium {111109} Tree B, Small {111110} Tree C, Large {111111} Tree C, Medium {111112} Tree C, Small {111113} Balcony 1, Stone {111114} Balcony 2, Wood {111115} Balcony 3, Stone Railing {111116} Balcony 4, Wood Railing {111117} Balcony 5, Wood Large {111118} Balcony 6, Wood Large Broken {111119} Balcony 7, Stone Rounded Corners {111120} Balcony 8, Wood Rounded Railing {111121} Balcony 9, Stone Circlular {111122} Balcony 10, Wood Circlular {111123} Balcony 11, Wood Large Circlular {111124} Balcony E1 {111125} Balcony E2 {111126} Balcony E3 {111127} Balcony E4 {111128} Chimney F1 {111129} Chimney F2 {111130} Balcony Door 1 {111131} Balcony Door 2 {111132} Window, Large Arch 1 {111133} Window, Large Arch 2 (High) {111134} Window, Large Arch Interior {111135} Window, Small Arch 1 (Low) {111136} Window, Small Arch 2 {111137} Window, Small Arch 3 (High) {111138} Window, Small Arch Interior {111139} Window, Large 1 {111140} Window, Large 2 (High) {111141} Window, Large Interior {111142} Window, Small 1 (Low) {111143} Window, Small 2 {111144} Window, Small 3 (High) {111145} Window, Small Interior {111146} Window, Arch Shuttered 1 {111147} Window, Arch Shuttered 2 (High) {111148} Window, Arch Shuttered Interior {111149} Scaffolding, Small {111150} Scaffolding, Large {111151} Bench A {111152} Bench B {111153} Pot, Giant {111154} Shield Rack {111155} Hanging Cage {111156} Hangman's Scaffold {111157} Log {111158} Wagon {111159} Dirt Patch 1 {111160} Dirt Patch 2 {111161} Dirt Patch 3 {111162} Gravel Patch {111163} Grass Patch 1 {111164} Grass Patch 2 {111165} Grass Patch 3 {111166} Flag, Waukeen {111167} Flag, Helm {111168} Flag, Cyric {111169} Flag, Torm {111170} Flag, Sune {111171} Flag, Bane {111172} Flag, Lathander {111173} Flag, Tempus {111174} Flag, Mask {111175} Flag, Eilistraee {111176} Flag, Lolth {111177} Flag, Ilmater {111178} Flag, Waukeen, Hanging at angle {111179} Flag, Helm, Hanging at angle {111180} Flag, Cyric, Hanging at angle {111181} Flag, Torm, Hanging at angle {111182} Flag, Sune, Hanging at angle {111183} Flag, Bane, Hanging at angle {111184} Flag, Lathander, Hanging at angle {111185} Flag, Tempus, Hanging at angle {111186} Flag, Mask, Hanging at angle {111187} Flag, Eilistraee, Hanging at angle {111188} Flag, Lolth, Hanging at angle {111189} Flag, Ilmater, Hanging at angle {111190} Flag, Waukeen, Hanging {111191} Flag, Helm, Hanging {111192} Flag, Cyric, Hanging {111193} Flag, Torm, Hanging {111194} Flag, Sune, Hanging {111195} Flag, Bane, Hanging {111196} Flag, Lathander, Hanging {111197} Flag, Tempus, Hanging {111198} Flag, Mask, Hanging {111199} Flag, Eilistraee, Hanging {111200} Flag, Lolth, Hanging {111201} {111202} Flag, Ilmater, Hanging {111203} Flag, Waukeen, Hanging pennant {111204} Flag, Helm, Hanging pennant {111205} Flag, Cyric, Hanging pennant {111206} Flag, Torm, Hanging pennant {111207} Flag, Sune, Hanging pennant {111208} Flag, Bane, Hanging pennant {111209} Flag, Lathander, Hanging pennant {111210} Flag, Tempus, Hanging pennant {111211} Flag, Mask, Hanging pennant {111212} Flag, Eilistraee, Hanging pennant {111213} Flag, Lolth, Hanging pennant {111214} Flag, Ilmater, Hanging pennant {111215} Flag, Green Stag & Shield {111216} Flag, Green Stag & Shield 2 {111217} Flag, Raven and sword {111218} Flag, Raven and crown {111219} Flag, Joust, Green Stag 1 {111220} Flag, Joust, Green Stag 2 {111221} Flag, Joust, Raven and sword {111222} Flag, Green Stag & Shield {111223} Flag, Green Stag & Shield {111224} Flag, Raven and sword {111225} Flag, Raven and crown {111226} Flag, Raven and Shield, Hanging pennant {111227} Flag, Raven and sword, Hanging pennant 2 {111228} Flag, Green stag, Hanging pennant {111229} Flag, Green stag, Hanging pennant 2 {111230} Flag, Green stag, Hanging pennant 3 {111231} Flag, Green stag, Hanging pennant 4 {111232} Flag, Raven and sword, Hanging pennant 3 {111233} Flag, Raven and Shield, Hanging pennant 4 {111234} Flag, Green stag, Hanging pennant 5 {111235} Flag, Green stag, Hanging pennant 6 {111236} Flag, Raven and sword, Hanging pennant 5 {111237} Flag, Raven and Shield, Hanging pennant 6 {111238} Flag, Green Stag & Shield, Hanging {111239} Flag, Green Stag & Shield, Hanging 2 {111240} Flag, Raven and crown, Hanging {111241} Flag, Raven and sword, Hanging {111242} Altar, Evil {111243} Statue, Cyric {111244} Alchemist's Apparatus 1 {111245} Alchemist's Apparatus 2 {111246} Smoke, Evil {111247} Crystal Ball 1 {111248} Banner 01 {111249} Banner 02 {111250} Torch,Wall {111251} Pillar, Wood {111252} Pillar, Wood Broken {111253} Rubble Pile 01 {111254} Rubble Pile 02 {111255} Table, large {111256} Table, overthrown {111257} Bench {111258} Bench, overthrown {111259} Rubble Pile 03 {111260} Hitching Post {111261} Sand Pile 01 {111262} Sand Pile 02 {111263} Sand Pile 03 {111264} Sand Pile 04 {111265} Sea Weed 01, Ground {111266} Sea Weed 02, Ground {111267} Sea Weed 03, Ground {111268} Sea Weed 04, Ground {111269} Weed 01, Wall Pink {111270} Weed 02, Wall Pink {111271} Weed 03, Wall Pink {111272} Weed 04, Wall Pink {111273} Weed 05, Wall Grey {111274} Weed 06, Wall Grey {111275} Weed 07, Wall Grey {111276} Weed 08, Wall Grey {111277} Weed 09, Wall Green {111278} Weed 10, Wall Green {111279} Weed 11, Wall Green {111280} Weed 12, Wall Green {111281} Skeleton Warrior, Dead {111282} Skeleton Mage, Dead {111283} Skeleton Warrior 2, Dead {111284} Sarcophagus {111285} Lightshaft, Yellow Small {111286} Lightshaft, Yellow Medium {111287} Lightshaft, Yellow Large {111288} Boulder 1, Green standing {111289} Boulder 2, Green laying flat {111290} Boulder 3, Green leaning {111291} Boulder 4, Green broken {111292} Roots, Ceiling {111293} Mushrooms, Red small group {111294} Mushrooms, Red large group {111295} Mushrooms, Brown small group {111296} Mushrooms, Brown large group {111297} Mushrooms, Brown circle {111298} Mushrooms, Brown broken circle {111299} Mushrooms, Grey small group {111300} Mushrooms, Grey large group {111301} Urn {111302} Jars {111303} Lance Rack, Animated {111304} Lance Rack 2, Partially full {111305} Lance Rack 3, Empty {111306} Boulder, Green Secret Door {111307} Flag, Joust 1, Yellow Bird {111308} Flag, Joust 2 {111309} Flag, Joust 3 {111310} Banner, Huge Wall 1, Purple Dragon {111311} Banner, Huge Wall 1, Yellow Bird {111312} Banner, Medium Wall 2, Yellow Bird {111313} Banner, Medium Wall 1, Purple Dragon {111314} Roots, Ceiling, Blocks movement {111315} Mist, Ground {111316} Shaft of Water {111317} Tree stump 1 {111318} Tree stump 2 {111319} Tree stump 3 {111320} Tree stump 4 {111321} Tree, Chopped Down {111322} Ballista {111323} Cheval de Frise {111324} Dartboard {111325} Archery Target {111326} Fern 1 {111327} Fern 2 {111328} Fern 3 {111329} Fern 4 {111330} Fern 5 {111331} Moss 1 {111332} Moss 2 {111333} Moss 3 {111334} Moss 4 {111335} Moss 5 {111336} Chest, Decorative head {111337} Pillar 1, Barrows {111338} Pillar 2, Barrows {111339} Pillar 3, Barrows {111340} Pillar 4, Barrows {111341} Invisible Wall (blocks movement, visible for easy placement until initial state is set to "Deactivated"). {111342} Ballista, Arbalet {111343} Pedestal, Evil {111344} Gem, Diamond {111345} Gem, Ruby {111346} Gem, Sapphire {111347} Gem, Emerald {111348} Lightshaft, White {111349} Lightshaft, Red {111350} Lightshaft, Blue {111351} Lightshaft, Green {111352} List 1, Walkable {111353} List 2, Walkable {111354} List 3, Walkable {111355} List 4, Walkable {111356} List 1 {111357} List 2 {111358} List 3 {111359} List 4 {111360} Blade Barrier {111361} Statue, Wyvern {111362} Pedestal, Sword {111363} Pot, Giant No fire {111364} Flame, Large No Glow {111365} Flame, Medium No Glow {111366} Flame, Small No Glow {111367} Rainbow {111368} Black Cormyrian Cobra {111369} These snakes are not common, but are found in the forests and marshes of Cormyr. They are dangerous when approached, and at times can be found in groups, though the reason for this is not known. {111370} Gold Cormyrian Cobra {111371} Related to the Black Cobra, these snakes are rare. They are found in damp places, surviving often where other creatures do not. They are dangerous when approached, and at times can be found in groups, though the reason for this is not known. {111372} Great Cobra {111373} Hybrid Cormyrian Cobra {111374} These snakes are not common, but are found in the forests and marshes of Cormyr. They are dangerous when approached, and at times can be found in groups, though the reason for this is not known. This one seems to have mutated in some way. {111375} Spitting Cobra {111376} Spitting cobras can quirt a stream of venom several feet, aiming for the eyes of their prey. When approached without caution, these snakes can be dangerous. {111377} Diamond Golem {111378} These 10 foot golems are often carved in the likenesses of knights or warriors. {111379} Emerald Golem {111380} Emerald Golems have facets of dark green, often with sparks in their eyes. No matter how an Emerald Golem is carved, it will slowly transform to a female form. Like other gemstone golems, they are immune to most magic. {111381} Ruby Golem {111382} Ruby Golems are 9 feet tall, with facets ranging from bright red to almost black. They are softer than other gemstone golems, but highly resistant to magic. {111383} Nightmares are proud and evil creatures with hearts as black as the dark abysses from which they come. They are wild and restless creatures, doing evil wherever they can. {111384} Satyr Archer {111385} Satyrs are hedonistic creatures that frolic in the wild places. They are keen on drink and drunkeness, but can make stealthy hunters too. {111386} Satyr Warrior {111387} Great Wyvern {111388} Larger than an ogre, these great lizards are distant cousins of dragons. Though capable of draconic speech, they have low intelligence and are aggressive in nature. Wyverns are common still over Lake Wyvernwater. {111389} Adult Wyvern {111390} Juvenile Wyvern {111391} Young Wyvern {111392} Whatever their form, wereboars fight with the ferocity of a cornered wild boar. These lycanthropes are tenacious and difficult to bring down. {111393} Mist Dragon {111394} Mist dragons are normally solitary and philosophical. Their favorite activity is sitting quietly and thinking. They hate being disturbed and they dislike conversation. {111395} Purple Dragon Archer {111396} A 'blade' of the Purple Dragons, the regular soldiers of Cormyr. These men and women are tough and experienced after the recent war with the ghazneths that rolled across Cormyr. {111397} Purple Dragon Blade {111398} The heart of a shattered Gem Golem, a flawless ruby. {111399} Ruby Golem Heart {111400} Diamond Golem Heart {111401} The heart of a shattered Gem Golem, a flawless diamond. {111402} Emerald Golem Heart {111403} The heart of a shattered Gem Golem, a flawless emerald. {111404} Diamond Greatsword {111405} Diamond Golem Properties {111406} Diamond Golem Fist {111407} Emerald Golem Properties {111408} Emerald Warhammer {111409} Emerald Shield {111410} Ruby Golem Properties {111411} Ruby Warhammer {111412} Ruby Shield {111413} Wyvern Blood {111414} Wyvern Tail {111415} Wyvern blood, used for making inks, and occasionally for tempering metals. {111416} Snake Properties {111417} Nightmare Hoof {111418} Cobra Bite 1d4 {111419} Cobra Bite 1d6 {111420} Cobra Bite 1d10 {111421} Cold Iron Blade {111422} Since the war with the Devil Dragon, these blades are fairly common in Cormyr. They were manufactured in large numbers to equip the Purple Dragons, for it was only with Cold Iron that the ghazneths could be harmed. {111423} Purple Dragon Shield {111424} A shield from a soldier of Cormyr, a Purple Dragon. This item is considered stolen if you take it. {111425} Purple Dragon Helmet {111426} A helmet usually worn by heavily armored soldiers of the Purple Dragons. {111427} Purple Dragon Mail {111428} A suit of scale mail belonging to the Purple Dragons. {111429} Purple Dragon Light Armor {111430} Light armor belonging to the Purple Dragons. {111431} Curst Swordsman {111432} Black Mail {111433} This mail shirt is made from a dark alloy of metal but otherwise is unremarkable. {111434} These chain shirts were commonly worn by reavers in the early days of Cormyr. Dressed in their black mail shirts, the reavers silently attacked farming families, stealing not only their goods, but their women too, unless the farmers paid them off. The terms 'blackmail' and 'bereaved' soon became commonplace. {111435} G'Zhorb, the All-Seeing Eye {111436} This old, scarred beholder looks like he has faced down armies and laughed about it. {111437} Lord Antoine Baccha, Visier de Guise {111438} This boorish noble seems to be both eccentric and ferocious at the same time. {111439} Widow Hagatha {111440} This cloud giant is so old and withered that it is surprising she could possibly be alive, let alone command so much power. {111441} Halaster {111442} Halaster is the master of Undermountain. He is reputed to be mad and very powerful. {111443} Ring of Regeneration {111444} Halaster Properties {111445} Horned Ring {111446} This item belongs to Halaster Blackcloak. He carries it at all times. {111447} Robe of Eyes {111448} Maggris, the Hive Mother {111449} The insect-like creature in front of you moves with a delicate step and a deliberate intelligence. {111450} Bite 4d6 + 12 {111451} Masterius, the Lich King {111452} Old and powerful, as any lich is bound to be, there is a palpable aura of energy surrounding the Lich King. {111453} Dwarf rider {111454} Elf rider {111455} Human rider {111456} Horse {111457} Horses make useful beasts of burden, and the best of them also make good warhorses. {111458} Heavy War Horse {111459} Jousting Horse {111460} Caladnei {111461} Caladnei, the Royal Wizard, and the foremost sorceress of Cormyr. Tutored by Vangerdahast, she is a fine ally, or a formidable foe. {111462} Harat, Lord of Darkness {111463} This demon is surrounded by a dark malevolence that could drive a person mad if they stared too long. {111464} Harat Properties {111465} Exterior, Muggy {111466} Interior, Barrows {111467} Barrows Interior {111468} City Interior 2 {111469} Castle Interior 2 {111470} Castle Exterior, Rural {111471} Steamworks {111472} Fort Interior {111473} Wall Section 1 {111474} Wall Section 2 {111475} Platform 1 1x1 {111476} Platform 2 1x1 {111477} Platform 3 1x1 {111478} Side Chamber 1 {111479} Secret Passage {111480} Stone Formation 1 {111481} Stone Formation 2 {111482} Exit Down 2x1 {111483} Corridor Down 1x2 {111484} Corridor Up 1 1x2 {111485} Final Area 7x7 (turn off tile property "Animation Loop 1" to remove the white pillar location textures) {111486} Corridor Up 2 1x2 {111487} Barrow {111488} Doorway Barrow {111489} Doorway Corridor {111490} Round Room 1x1 Up & Down {111491} Round Room 1x1 Up {111492} Round Room 1x1 Down {111493} Smithy 2x2 {111494} House / Shop 2x2 {111495} Ship Cabin 1x2 {111496} Tent Blue/White 1x1 {111497} Tent Blue/White 2x2 {111498} Tent Blue/White 5x3 {111499} Tent Red/Black 1x1 {111500} Tent Red/Black 2x2 {111501} Tent Red/Black 5x3 {111502} Tent Red/White 1x1 {111503} Tent Red/White 2x2 {111504} Tent Red/White 5x3 {111505} Round 2x2 Down {111506} Round 2x2 Up & Down {111507} Round 2x2 Up {111508} Round Basement 1x1 Up & Down {111509} Round Basement 1x1 Up {111510} Round Basement 1x1 Down {111511} Round Basement 1x1 {111512} Basement 1x2 {111513} Collapsed Room 2x2 {111514} Mythallar 3x3 {111515} Round Tower 2x2 {111516} Sea Cliffs {111517} Castle Crosser {111518} Sea Cliffs Sand Crosser {111519} Low Wall {111520} Castle High {111521} Joust Lists {111522} Joust Lists Small {111523} Grass Raise/Lower {111524} Grassy Trees {111525} Lake/Moat {111526} Ridge {111527} Castle Low {111528} Tent, Small 1 {111529} Tent, Small 2 {111530} Range {111531} Fisherman 1 1x1 {111532} Fisherman 2 1x1 {111533} Ice Cellar {111534} Well {111535} Tower, Circular Path 3x3 {111536} Tower 1 2x2 {111537} Stone Circle 2x2 {111538} Stone Dolman {111539} Castle Tower 3x3 {111540} Tent, Small 3 {111541} Mill 2x2 {111542} House, L-Shape 1 2x2 {111543} House 1x3 {111544} Market Stall 02 {111545} Market Stall 03 {111546} House 1 2x2 {111547} House Tower 5 {111548} Inn 1 2x2 {111549} House, Arcaded 2x2 {111550} Tent, Medium 1 {111551} Stores 1x2 {111552} House Tower 1 1x1 {111553} Tower 2 2x2 {111554} Inn, Coach 2x2 {111555} Market 2x2 {111556} Watchtower {111557} Roundhouse 1x1 {111558} House 1 1x1 {111559} Tent, Medium 2 {111560} Roundhouse, Small {111561} House 2 1x1 {111562} House 3 1x1 {111563} House Tower 2 1x1 {111564} House 4 1x1 {111565} House 5 1x1 {111566} House Tower 6 1x1 {111567} House 6 1x1 {111568} House 7 1x1 {111569} House Tower 3 1x1 {111570} Tent, Medium 3 {111571} House Tower 4 1x1 {111572} House 1x2 {111573} Simple Stage {111574} Forge 2x2 {111575} Stables, Grass {111576} Fantasy Tower 4x4 {111577} Tent, Large 1 {111578} Graves 6 {111579} Field 1 1x1 {111580} Field 2 1x2 {111581} Tent, Large 2 {111582} Castle High Gate {111583} Ship 4x1 {111584} Boat, Anchored {111585} Water Road - Gate {111586} Low Wall, Gate Wood {111587} Low Wall, Gate Iron {111588} Castle Crosser, Passage {111589} Castle Crosser, Stairs {111590} Tent, Large 3 {111591} Ship 3x1 {111592} Burned House 1 1x1 {111593} Burned House 2 1x1 {111594} Burned House 2x1 {111595} Hay Barn {111596} Joust Stands 1 1x3 {111597} Joust Stands 1x2 {111598} Burned House 1 2x2 {111599} Burned House 2 2x2 {111600} Barrows Entry 2x2 {111601} Stone Circle Portal 1x1 {111602} Joust Stands 2 1x3 {111603} House L-Shape 2 2x2 {111604} House L-Shape 1 2x2 {111605} House Tower 5 1x1 {111606} Stables 1x2 {111607} Market, Rich 2x2 {111608} Graves 7 {111609} Chapel 3x2 {111610} Mausoleum 2x2 {111611} Fountain 1x1 {111612} Inn 2 2x2 {111613} Docks 1x2 {111614} Docked Ship 2x4 {111615} Boat, Docked 2x2 {111616} Sewer Entrance 1x2 {111617} Ship Docked 3x2 {111618} Forge 2x2 {111619} Path Down {111620} Cave Entrance 1x2 {111621} Cliff Road, Gate {111622} Stairs Down, Cliff 1x1 {111623} Cog 3x1 {111624} Cog Anchored 3x1 {111625} Wall Cave 1x2 {111626} Drawbridge (passage walkable) 1x2 {111627} Cave Entrance 1x1 {111628} Drawbridge 1x2 {111629} Path Down 3x3 {111630} Boat, Landed {111631} Ship 4x1 , Anchored {111632} Inner Wall, Stairs 1x1 {111633} Castle Wall, Gate 1x2 {111634} Outer Wall, Gate 1x1 {111635} Keep, StairsTop {111636} Outer Wall 1, Door {111637} Outer Wall 2, Door {111638} Large Door 1x1 {111639} Storage, Corridor 1x1 {111640} Room, Generic 1x1 {111641} Exit Down 1x1 {111642} Exit, Collapsed Wall 1x1 {111643} Doorway, Spiral Stair Down 1x1 {111644} Doorway, Spiral Stair Up 1x1 {111645} Doorway, Spiral Stair Up & Down 1x1 {111646} Corridor Stairs Up & Down 1x1 {111647} Bedroom 1 1x1 {111648} Library 1x1 {111649} Cells 1x1 {111650} Arena 1x2 {111651} Dais 1x2 {111652} Store Room, L-Shape 2x2 {111653} Cells 2x2 {111654} Large Gate 1x2 {111655} Room, Generic 2x1 {111656} Room, Generic 2x2 {111657} Large Gate Exit 1x2 {111658} Platform 1x2 {111659} Kitchen 1x2 {111660} Bedroom 3 1x2 {111661} Portal Hall 2x3 {111662} Arch / Wall Crosser {111663} Building Adornments {111664} Tree Stump {111665} Stand {111666} Bird {111667} Bush {111668} Basket {111669} Balcony {111670} Chimney {111671} Balcony Door {111672} Scaffolding {111673} Giant Pot {111674} DM Tool 1 {111675} DM Tool 2 {111676} DM Tool 3 {111677} DM Tool 4 {111678} DM Tool 5 {111679} DM Tool 6 {111680} DM Tool 7 {111681} DM Tool 8 {111682} DM Tool 9 {111683} DM Tool 10 {111684} Player Tool 1 {111685} Player Tool 2 {111686} Player Tool 3 {111687} Player Tool 4 {111688} Player Tool 5 {111689} Player Tool 6 {111690} Player Tool 7 {111691} Player Tool 8 {111692} Player Tool 9 {111693} Player Tool 10 {111694} A large, solid piece of granite lies on the ground. {111695} A large piece of granite lies broken on the ground. {111696} Mist {111697} Lance {111698} Trumpet {111699} Tourney Lances used for jousting are made of light, easily broken wood and designed to widen outwards to protect the wielder from splinters and shards. The head is made of wood or a weak metal, and is designed with a broad tip to lessen the force of impact, which decrease the chances of injury. {111700} Usually made of brass, the trumpet is a musical instrument that has seen many incarnations. It is often favored for pomp and pageantry, its players important heralds or messengers in royal courts. Trumpet players are often among the most heavily guarded members of a troop, as they are relied upon to relay instructions to other sections of the army. {111701} Moon-on-a-Stick {111702} The item attached to the end of this long thin piece of wood resembles the Moon. Now you have everything you've ever wanted. {111703} Base Damage: 1d0 Base Critical Threat: x1 Base Damage Type: Bludgeoning Weapon Size: Small Feats Required: None {111704} Base Damage: 1d2 Base Critical Threat: x1 Base Damage Type: Bludgeoning Weapon Size: Small Feats Required: Base Item: Trumpet Weight: 0.5 {111705} {111706} {111707} Gem Golem {111708} Snake {111709} Mechanical {111710} Purple Dragon Knight {111711} Purple Dragon Knights {111712} purple dragon knight {111713} (PRESTIGE CLASS) The famous Purple Dragons of Cormyr are regarded across Faerun as exemplars of disciplined, skilled, loyal soldiers. Their reputation is deserved partly because of the heroic actions of their leaders, the Purple Dragon Knights. Purple Dragon Knights develop uncanny skills relating to coordinating and leading soldiers. Most are fighters, rangers or paladins, but a few bards, clerics, and rogues have been known to become Purple Dragon Knights. Sorcerers and Wizards tend to join the War Wizards, Cormyr's elite brigade of fighting spellcasters, while barbarians are too undisciplined, and druids and monks too "uncivilized" in Cormyr to enter this career. - Hit Die: d10. - Proficiencies: A purple dragon knight gains no additional proficiences. - Skill Points: 2 + Int Modifier. REQUIREMENTS: Alignment: Non-Evil and Non-Chaotic. Base Attack Bonus: +4. Feats: Mounted Combat (requires Ride 1). Skills: Spot 2 ranks, Intimidate 1 rank, Listen 2 ranks, Persuade 1 rank, Ride 2 ranks. ABILITIES: Level 1: Rallying Cry - +1 Attack Bonus to all allies within 60 feet, can be used three times a day. Heroic Shield - Able to defend a nearby ally, granting them a +4 armor class bonus for one round. 2: Inspire Courage - +2 saves vs. mind affecting, and +1 attack and damage, useable once a day. 3: Fear - As fear spell, useable once per day. 4: Inspire Courage - Can now be used twice a day. Oath of Wrath - +2 bonus to attack, damage, saves and skill vs. single enemy. 5: Final Stand - +2d10 HP to a number of allies equal to Purple Dragon Knight level + Charisma Bonus, once per day. {111714} Rallying Cry {111715} Type of Feat: Class. Prerequisite: Purple Dragon Knight level 1. Specifics: Three times per day, a Purple Dragon Knight can utter a powerful shout that gives all allies a +1 bonus to attack and a 20% bonus to land speed for one round. Use: Selected. {111716} Heroic Shield {111717} Type of Feat: Class Prerequisite: Purple Dragon Knight level 1. Specifics: You may aid an ally, giving them a +4 bonus to their armour class for one round. Use: Selected. {111718} Fear {111719} Type of Feat: Class. Prerequisite: Purple Dragon Knight level 3. Specifics: Once per day, the Purple Dragon Knight may cast the Fear spell with a caster level equal to his character level. Use: Selected. {111720} Oath of Wrath {111721} Type of Feat: Class. Prerequisite: Purple Dragon Knight level 4. Specifics: Once per day, the Purple Dragon Knight may swear to defeat a single opponent. He gains a +2 bonus to Attack, Damage, Saves, and Skills vs that opponent. This lasts for a number of rounds equal to twice his class level. Use: Selected. {111722} Final Stand {111723} Type of Feat: Class. Prerequisite: Purple Dragon Knight level 5. Specifics: Once per day, the Purple Dragon Knight can inspire his troops to a heroic effort. Each ally in the area gains 2d10 hitpoints. This ability can affect a number of people equal to his Purple Dragon Knight level + Charisma modifier, and lasts for the same number of rounds. Use: Selected. {111724} Inspire Courage {111725} Type of Feat: Class. Prerequisite: Purple Dragon Knight level 2. Specifics: Once per day, the Purple Dragon Knight can inspire his troops in combat. All affected creatures gain a +1 bonus to Attack and Damage, and a +2 bonus against mind affecting spells. These bonuses last for 10 rounds. Use: Selected. {111726} Ride {111727} Ability: Dexterity. Requires Training: No. Classes: All. The character has spent time training to use a horse in combat, and can perform actions unskilled people cannot. {111728} Mounted Combat {111729} Type of Feat: General. Prerequisite: Ride 1 rank. Required for: Mounted Archery Specifics: While mounted, once per round you will attempt a Ride check to increase your Armour Class by 1 point for every 5 of the check result. Use: Automatic. {111730} Mounted Archery {111731} Type of Feat: General. Prerequisite: Ride 1 rank, Mounted Combat. Specifics: The attack penalty for using a bow while mounted is reduced from -4 to -2. Use: Automatic. {111732} -11 {111733} -12 {111734} -13 {111735} -14 {111736} -15 {111737} -16 {111738} -17 {111739} -18 {111740} -19 {111741} -20 {111742} -21 {111743} -22 {111744} -23 {111745} -24 {111746} -25 {111747} -26 {111748} -27 {111749} -28 {111750} -29 {111751} -30 {111752} -31 {111753} -32 {111754} -33 {111755} -34 {111756} -35 {111757} -36 {111758} -37 {111759} -38 {111760} -39 {111761} -40 {111762} -41 {111763} -42 {111764} -43 {111765} -44 {111766} -45 {111767} -46 {111768} -47 {111769} -48 {111770} -49 {111771} -50 {111772} Material {111773} Material: {111774} Materials are substances that are used to compose an item. Materials, and the understanding of the use of them, form the basis of civilization. Some materials must be refined from other raw materials. Others have innate magical properties and are sought after by many. When it comes to complex weapons and armor, the right materials can spell the difference between life or death. {111775} Unknown {111776} Adamantine {111777} Brass {111778} Bronze {111779} Carbon {111780} Cold Iron {111781} Copper {111782} Darksteel {111783} Gold {111784} Iron {111785} Lead {111786} Mithral {111787} Platinum {111788} Silver {111789} Silver, Alchemical {111790} Steel {111791} Bone {111792} Hide {111793} Hide, Salamander {111794} Hide, Umber Hulk {111795} Hide, Wyvern {111796} Hide, Dragon, Black {111797} Hide, Dragon, Blue {111798} Hide, Dragon, Brass {111799} Hide, Dragon, Bronze {111800} Hide, Dragon, Copper {111801} Hide, Dragon, Gold {111802} Hide, Dragon, Green {111803} Hide, Dragon, Red {111804} Hide, Dragon, Silver {111805} Hide, Dragon, White {111806} Leather {111807} Scale {111808} Cloth {111809} Cotton {111810} Silk {111811} Wool {111812} Wood {111813} Wood, Ironwood {111814} Wood, Duskwood {111815} Wood, Darkwood, Zalantar {111816} Wood, Ash {111817} Wood, Yew {111818} Wood, Oak {111819} Wood, Pine {111820} Wood, Cedar {111821} Elemental {111822} Elemental, Air {111823} Elemental, Earth {111824} Elemental, Fire {111825} Elemental, Water {111826} Gem {111827} Gem, Alexandrite {111828} Gem, Amethyst {111829} Gem, Aventurine {111830} Gem, Beljuril {111831} Gem, Bloodstone {111832} Gem, Blue Diamond {111833} Gem, Canary Diamond {111834} Gem, Diamond {111835} Gem, Emerald {111836} Gem, Fire Agate {111837} Gem, Fire Opal {111838} Gem, Flourspar {111839} Gem, Garnet {111840} Gem, Greenstone {111841} Gem, Jacinth {111842} Gem, Kings Tear {111843} Gem, Malachite {111844} Gem, Obsidian {111845} Gem, Phenalope {111846} Gem, Rogue Stone {111847} Gem, Ruby {111848} Gem, Sapphire {111849} Gem, Star Sapphire {111850} Gem, Topaz {111851} Gem, Crystal, Deep {111852} Gem, Crystal, Mundane {111853} Quality {111854} Quality: {111855} No two tools are alike. Quality of workmanship and material increase the perfomance and longevity of an item. The time put in to manufacturing a quality product is returned ten-fold thereafter. {111856} Destroyed {111857} Ruined {111858} Very Poor {111859} Poor {111860} Below Average {111861} Average {111862} Above Average {111863} Good {111864} Very Good {111865} Excellent {111866} Masterwork {111867} Godlike {111868} Raw {111869} Cut {111870} Polished {111871} Additional Property {111872} Additional Property: {111873} This is an unknown property. {111874} Cursed {111875} Mount Actions {111876} Type of Feat: General Prerequisite: None Specifics: This series of actions enables players to interact with their mounts. Use: Selected. Individual Mount: Ride on the targetted mount, or command the targetted henchman to ride on a mount. Individual Dismount: Targetted creature dismounts. {111877} Individual Mount {111878} Type of Feat: General Prerequisite: None Specifics: Use this feat on a horse that is in your party to mount it. Use this feat on a henchman to instruct him or her to mount the first available horse in the party. Use: Selected. {111879} Individual Dismount {111880} Type of Feat: General Prerequisite: None Specifics: Use this feat to dismount. Use this feat on a mounted henchman to instruct him or her to dismount. Use: Selected. {111881} Summon Mount {111882} Type of Feat: Class Prerequisite: Paladin Specifics: Summons to the paladin a faithful, magical beast - a warhorse mount. The beast is more powerful as the paladin gets more powerful. Note: Horses and the Ride skill are only used in the Premium Module "Neverwinter Nights - Wyvern Crown of Cormyr" and specific community made modules. Use: Selected. {111883} Party Mount {111884} Specifics: In parties with several members and mounts, this feat commands all members to mount up all at once. Use: Selected. {111885} Party Dismount {111886} Specifics: In parties with several members and mounts, this feat commands all members to dismount all at once. Use: Selected. {111887} Assign Mount {111888} Specifics: Assign a mount to a particular companion, so he will always ride on the same mount. Use: Selected. {111889} Ride {111890} Ability: Dexterity. Requires Training: No. Classes: All. The character has spent time training to use a horse in combat, and can perform actions unskilled people cannot. Note: Horses and the Ride skill are only used in the Premium Module "Neverwinter Nights - Wyvern Crown of Cormyr" and specific community made modules. {111891} Nightmare, Smoke {111892} In the excitement of combat, the Nightmare snorts and neighs with rage. This fills the surrounding area with hot sulfurous smoke that conceals the Nightmare. {111893} <CUSTOM0> rally cries. {111894} Trident +1 {111895} Trident +2 {111896} Trident +3 {111897} Trident +4 {111898} Trident +5 {111899} Trident +6 {111900} Trident +7 {111901} Trident +8 {111902} Trident of Thunder {111903} PM - Infinite Dungeons {111904} PM - Wyvern Crown Armchair {111905} PM - Wyvern Crown Knighted {111906} PM - Wyvern Crown Ogma {111907} PM - Wyvern Crown Battle {111908} PM - Wyvern Crown Battle Chase {111909} PM - Wyvern Crown Morfen {111910} PM - Wyvern Crown Opening {111911} PM - Wyvern Crown Open Road {111912} PM - Wyvern Crown Rural {111913} PM - Wyvern Crown Rural Guitar {111914} PM - Wyvern Crown Smoke and Ash {111915} PM - Wyvern Crown Solace {111916} PM - Wyvern Crown Tears {111917} PM - Wyvern Crown Theme {111918} Boulder {111919} Cloth {111920} Spiked Green Stone Door {111921} Spiked Brown Stone Door {111922} Wood Door {111923} Metal Jail Door {111924} Wood Jail Door {111925} Stone Interlocking Door {111926} Metal Interlocking Door {111927} Steamworks Door {111928} Strong Metal Door {111929} Evil Metal Door {111930} Area Transition (No Visible Door) {111931} Special {111932} Market 2x2 {111933} Default Purple Dragon Knight {111934} The standard Purple Dragon Knight is trained in coordinating and leading soldiers which includes the use of the longsword and combat-oriented feats. These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. {111935} Type of Feat: Instant Custom Prerequisite: None Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool01 script in the toolset. Use: Selected. {111936} Type of Feat: Instant Custom Prerequisite: None Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool02 script in the toolset. Use: Selected. {111937} Type of Feat: Instant Custom Prerequisite: None Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool03 script in the toolset. Use: Selected. {111938} Type of Feat: Instant Custom Prerequisite: None Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool04 script in the toolset. Use: Selected. {111939} Type of Feat: Instant Custom Prerequisite: None Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool05 script in the toolset. Use: Selected. {111940} Type of Feat: Instant Custom Prerequisite: None Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool06 script in the toolset. Use: Selected. {111941} Type of Feat: Instant Custom Prerequisite: None Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool07 script in the toolset. Use: Selected. {111942} Type of Feat: Instant Custom Prerequisite: None Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool08 script in the toolset. Use: Selected. {111943} Type of Feat: Instant Custom Prerequisite: None Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool09 script in the toolset. Use: Selected. {111944} Type of Feat: Instant Custom Prerequisite: None Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool10 script in the toolset. Use: Selected. {111945} Type of Feat: Instant Custom Prerequisite: None Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool01 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting. Use: Selected. {111946} Type of Feat: Instant Custom Prerequisite: None Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool02 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting. Use: Selected. {111947} Type of Feat: Instant Custom Prerequisite: None Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool03 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting. Use: Selected. {111948} Type of Feat: Instant Custom Prerequisite: None Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool04 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting. Use: Selected. {111949} Type of Feat: Instant Custom Prerequisite: None Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool05 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting. Use: Selected. {111950} Type of Feat: Instant Custom Prerequisite: None Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool06 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting. Use: Selected. {111951} Type of Feat: Instant Custom Prerequisite: None Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool07 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting. Use: Selected. {111952} Type of Feat: Instant Custom Prerequisite: None Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool08 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting. Use: Selected. {111953} Type of Feat: Instant Custom Prerequisite: None Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool09 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting. Use: Selected. {111954} Type of Feat: Instant Custom Prerequisite: None Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool10 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting. Use: Selected. {111955} Portable Encampment {111956} There are many dangers lurking, and unwary travelers can find themselves accosted or even killed by resting in unsecured surroundings. By using a Portable Encampment (tm) by AdventureCo, they can rest easy in the peace and security provided by an encampment designed and built by the lowest bidder. {111957} You cannot use this item in combat. {111958} A large mound of rubble is heaped on the ground. {111959} ** Summon and Mount Paladin Horse Failed! ** {111960} That is not permitted in this area. {111961} That henchman is already mounted! {111962} That henchman does not have a horse assigned to it or otherwise cannot mount! {111963} You cannot order that target to dismount. {111964} That target is not mounted. {111965} That target cannot be dismounted. {111966} To use Assign Mount, the targets involved must be dismounted. {111967} Paladin Mounts may not be assigned! {111968} You can only use assign mount with mounts owned by you or your henchmen. {111969} You have released a mount. {111970} You cannot release a mount unless it is assigned to you. {111971} You selected a Mount twice and the second target should be a PC or NPC henchman. {111972} Now use Assign Mount again to select which PC or Henchman the Mount should be assigned to. NOTE: You can select this mount a second time to release it and remove it from your party. {111973} You have assigned a mount to yourself. {111974} You have given the mount to {111975} has given you a new mount. {111976} You do not own that mount and cannot assign it. {111977} You must use Assign Mount on a mount first and then on a PC or Henchman. {111978} You gave a mount to {111979} That henchman cannot ride that mount in their current state so, cannot have the mount assigned to them. {111980} You must use Assign Mount on a mount first and then on a PC or Henchman. {111981} Not a valid target. {111982} You cannot shapeshift while mounted. {111983} ** You cannot mount that! ** {111984} is already mounting that. {111985} Unsummoned Paladin Mount. {111986} Mounts are not allowed in this area. {111987} You are already mounted on a paladin mount. {111988} You already have a paladin mount. {111989} Dismounting mounts first. Entering the specified area mounted is not permitted. {111990} Mounts are not allowed in the area you are entering so they will be left behind. {111991} used a mounted combat feat to avoid the damage from your last attack. {111992} You used the mounted combat feat and a ride check to avoid damage from that last attack. {111993} That target is dead! {111994} You cannot mount another player. {111995} Invalid rider specified. {111996} You cannot mount an enemy mount. {111997} You cannot mount that mount while it is being possessed by a DM. {111998} Invalid rider. May not have a tail. {111999} Invalid Rider. This rider appears to be shape shifted. {112000} The requested rider cannot ride this due to a race restriction. {112001} The mount is assigned to another member of your party, or is owned by a non-party member. {112002} You are not the owner of that mount and are not permitted to mount it. {112003} Mounting is not permitted in this area. {112004} Paladin mounts can only be mounted by their summoner. {112005} The target is not a mount! {112006} You cannot rest while mounted! {112007} Castle Gate 2 (passage walkable) {112008} Castle Wall (passage walkable) {112009} Castle Wall Entrance (passage walkable) 要認領的可以先看看!! |
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最後編輯時間:2009-06-08 18:51:12 來源IP:59.114.206.*[ 檢舉此文 ]
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來源IP:114.39.203.*[ 檢舉此文 ]
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我發現一個問題,不知道翻譯是以什麼為基準?
藍色字是用奇幻修士會,紅色字是參考最深的地下城,綠色字是自己翻的。 {110891} 專攻武器(三叉矛) {110892} 武器專精(三叉矛) {110893} 精通致命攻擊(三叉矛) {110894} 致命一擊(三叉矛) {110895} 高級武器專攻(三叉矛) {110896} 高級武器專擅(三叉矛) {110897} 致命痛擊(三叉矛) {110898} 指定武器(三叉矛) {110899} 基本傷害:1d8 基本致命強擊:x2 基本傷害類別:穿刺 武器大小:大型 專長需求:軍用 這樣很容易造成同一個詞翻譯不一致的問題,不知道是否有什麼準則?或是得由我們來制定這個標準? 另外稍微抱怨一下,我覺得最深的地下城對epic feat的翻譯不太準確。 |
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最後編輯時間:2009-06-08 20:17:24 來源IP:122.117.65.*[ 檢舉此文 ]
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龍與地下城部落格(http://blog.pixnet.net/p132p132)歡迎參觀! |
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來源IP:125.233.208.*[ 檢舉此文 ]
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試翻了最後幾條,想說很快翻完就沒有報備了。
{111957} 你不能在戰鬥中使用這件物品。 {111958} 一堆碎石堆積在四周。 {111959} **召喚並騎乘聖武士馬失敗!** {111960} 這在此區域是禁止的。 {111961} 追隨者已經有座騎了! {111962} 這位追隨者沒有分配到馬,或因其他原因無法騎乘! {111963} 你不能命令該目標下馬。 {111964} 該目標沒有被乘坐。 {111965} 該目標不能被終止承載。 {111966} 使用分配座騎,被牽連的目標會被終止承載。 {111967} 聖武士馬也許不能被分配! {111968} 你只能對你或你的追隨者擁有的座騎使用分配座騎。 {111969} 你釋放了座騎。 {111970} 你不能釋放不是分配給你的座騎。 {111971} 你選了一隻座騎兩次,而第二個目標應該是一個PC或NPC追隨者。 {111972} 現在再用一次分配座騎來選擇座騎該被分配到的PC或追隨者。筆記:你可以再次選取這隻座騎以釋放牠並將牠從你的團隊中移除。 {111973} 你已經給自己分配了座騎。 {111974} 你已經給座騎 {111975} 已給你新的座騎。 {111976} 你沒擁有該座騎,且不能分配牠。 {111977} 你該先對座騎使用分配座騎,再對PC或追隨者使用。 {111978} 你給座騎 {111979} 該追隨者的近況使他不能騎乘該座騎,故不能將座騎分配給他。 {111980} 你該先對座騎使用分配座騎,再對PC或追隨者使用。 {111981} 非有效目標。 {111982} 你不能在騎乘時變形。 {111983} **你不能騎乘這個!** {111984} 已騎著。 {111985} 已召回的聖武士座騎。 {111986} 此區域禁止騎乘。 {111987} 你已經騎著聖武士座騎了。 {111988} 你已經有聖武士座騎了。 {111989} 先下馬。進入特殊區域時騎乘是不被允許的。 {111990} 你進入的區域是不允許座騎的,所以牠們將被留下。 {111991} 已使用騎乘戰鬥專長來避過你上個攻擊的傷害。 {111992} 你使用騎乘戰鬥專長及騎術檢定來避過上個攻擊。 {111993} 目標已死亡! {111994} 你不能騎乘別的玩者。 {111995} 已指定無效的騎者。 {111996} 你不能騎乘敵對的座騎。 {111997} 你不能騎乘正被DM持有的座騎。 {111998} 無效的騎者。也許沒有限制繼承權。 {111999} 無效的騎者。該騎者看似被變身了。 {112000} 被要求的騎者因種族限制而不能騎乘。 {112001} 座騎已分配給你團隊的其他成員,或被無團隊的成員擁有。 {112002} 你不是該座騎的擁有者,並不許騎乘牠。 {112003} 此區域不許騎乘。 {112004} 聖武士座騎只能被牠們的召喚者騎乘。 {112005} 目標不是座騎! {112006} 你不能在騎乘時休息! {112007} 城堡大門2(可通行) {112008} 城堡牆壁(可通行) {112009} 城堡入口(可通行) |
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來源IP:122.117.65.*[ 檢舉此文 ]
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龍與地下城部落格(http://blog.pixnet.net/p132p132)歡迎參觀! |
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來源IP:61.225.124.*[ 檢舉此文 ]
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來源IP:125.233.208.*[ 檢舉此文 ]
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來源IP:61.225.124.*[ 檢舉此文 ]
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來源IP:122.117.65.*[ 檢舉此文 ]
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龍與地下城部落格(http://blog.pixnet.net/p132p132)歡迎參觀! |
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我用的是英文版[苦笑~]
是之後才用補丁轉中文化的。 不過在轉中文化之前就已經更新不能了... 我比較希望有人能翻NWN的魔戒和龍槍模組, 我好想玩一下卡拉蒙、兔子雷和其他一大堆有的沒有的咚咚啊~ [我在作夢,別管我XD] |
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來源IP:203.74.245.*[ 檢舉此文 ]
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來源IP:122.117.65.*[ 檢舉此文 ]
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龍與地下城部落格(http://blog.pixnet.net/p132p132)歡迎參觀! |
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我個人想問一下
在 職業 或 專長 中有 Epic 這個英文字代表更進階的意思 我們是該採用奇幻修士會的『絕世』 還是企鵝兄他們保留英寶格的『傳奇』 到底該翻成哪一個才比較貼切或傳神呢? 還有法術成分中有個 Somatic 是該翻成奇幻修士會的『姿勢』? 還是企鵝兄他們的『肢體動作』? 該選哪一個呢? 大家給個意見吧~ |
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最後編輯時間:2009-06-09 18:06:11 來源IP:220.131.154.*[ 檢舉此文 ]
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來源IP:122.117.65.*[ 檢舉此文 ]
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龍與地下城部落格(http://blog.pixnet.net/p132p132)歡迎參觀! |
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來源IP:220.131.154.*[ 檢舉此文 ]
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來源IP:61.225.116.*[ 檢舉此文 ]
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來源IP:218.165.179.*[ 檢舉此文 ]
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來源IP:122.117.65.*[ 檢舉此文 ]
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龍與地下城部落格(http://blog.pixnet.net/p132p132)歡迎參觀! |
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好吧~
那我就儘量用D&D三聖書中的用語 當然有更好的也可以採用 像 Somatic 統一用『姿勢』 而 Epic 就用『傳奇』好了 另外職業 Paladin 他們原用『聖騎士』, 我想改回『聖武士』 還有職業 Druid 他們原用『德魯依』, 我想改成『德魯伊』, 雖然音譯沒有對錯的問題, 但還是統一好了 |
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來源IP:59.114.196.*[ 檢舉此文 ]
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一個翻譯上的問題
英文字mount, 應該譯作乘騎, 還是騎乘? 查過辭典騎乘應該是日語用辭 用中文去理解mount的話比較接近"乘坐在動物之上(作為移動的工具)" / 例如騎馬 以上述的方式解譯的話乘騎(乘在座騎之上)是否比較合理一點? 或是按遊戲實際執行的情況以座騎 / 騎馬等字代替? |
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來源IP:219.77.136.*[ 檢舉此文 ]
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