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necrojack ( 老暴雪Fans )
板主子板管理員資深板主2007改版紀念徽章手機認證徽章值日生值日模範生
Lv. 39 | 文章數:7245 | 推薦數:384 | 被推數:1273 #1. 2008-08-27 07:28:15
Eurogamer
Eurogamer:
I guess this is where the influences you've mentioned from enemy design in Zelda and World of Warcraft come into play...

Jay Wilson:
Or God of War. Games like that are some of my favourite games. It would be far more interesting if we could have a boss monster that wasn't just a giant sack of health that deals out ridiculous damage. We've got monsters that drop health at percentages of their damage, we also sometimes spawn monsters that are just there basically to drop health. Even there: if you have a boss that just walks around and hits you, and a bunch of smaller monsters that continually spawn and generate health, that's already a far more interesting fight than you ever got in Diablo. And that's just the bear minimum of what we can do.
And then on the role-playing side, we've been focusing on more story. We want people to be able to ignore the story if they want, but we still want there to be a denser story, we want there to be a lot of scripted events that support the story, we want the story to be better formed and more interesting. Plus we want there to be some elements that allow players to feel like they're in a role-playing game. I think that one of the differences between Blizzard North and what we sometimes call Blizzard South is that Blizzard South, led by our creative director Chris Metzen, is just a little bit more story-focused. That's not a knock, but it can't help but be something that gets into the game now, because it's also a value that I have

此Interview透露出不少細節部分截取其中一段

Eurogamer:
我想這是你所提到薩爾達和WoW中敵人設計對D3影響。

Jay Wilson:
可能還得加上戰神。我最喜愛遊戲之一。如果BOSS不再像之前只是個不斷輸出大面積傷害肉盾,將使遊戲更有趣。我們將讓他們受到一定傷害時掉落血球,還可以召喚一些小怪--也為了可讓玩家補充生命。想像一下:一個BOSS來攻擊你,並且一票小妖怪不停被召喚出來,然後留下它們血球供你與頭目作戰,單這一點就會比D系列前作任何戰鬥都有趣。而這還只是我們眾多新點子中一個。

再回到角色扮演,我們一直致力於創作更豐富故事。我們要做到當玩家不想關注於故事時就可以輕鬆跳過它們,但我們仍將讓劇情非常緊湊,而且在遊戲中將有一些預先設定事件來傳承劇情,讓整個D3故事更精彩並更合理。之外我們還將加入一些元素讓玩家增強角色扮演感覺。我認為北暴雪與我們南暴雪部門差別就是,由我們創意總監Chris Metzen領導【南暴雪】更注重故事/劇情。這並不是對別人的抨擊,我只是覺得這可以無由自主的把一些價值東西引入到遊戲中來。



胖Bill之前說的其實的還是有道理 就是因有了北暴雪和南暴雪才讓Diablo風格完全不同於sc和wc,
現在D3一開始的時候被狂批就是因和wow/sc2 風格太近,不過上面提到打怪掉捕血設計 Devil May Cry便早已採用.

bicky ( 碧儀 )
家族板板主2007改版紀念徽章資深板主2007優良板主
Lv. 36 | 文章數:2778 | 推薦數:77 | 被推數:558 #2. 2008-08-30 03:18:16
技術不同了
看看過去 D2 與 SC 就知道
那才幾個顏色的時代? 怎麼跟 DirX 10 比?
至於批評... 我覺得還不如看開一點, 把它當成新遊戲不就好了...
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